Show HN: Visual Lambda Calculus – a thesis project (2008) revived for the web

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Раскрыты подробности похищения ребенка в Смоленске09:27

The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.

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It’s also a total game-changer for 'what if' scenarios, like, "How do I make this vegan without it turning into a popsicle?"

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Microsoft

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